Party
Ages 15+ · The flagshipPlayful, random and gloriously loud ~ the edition most evenings call for.
A game of perspective, wit and persuasion.
Join the list ~ you’ll hear first when orders open.
A box full of beautiful arguments
Same rules, very different evenings. Pick your room.
Playful, random and gloriously loud ~ the edition most evenings call for.
Silly and safe for all ages. Ten-year-olds beat their parents regularly. Nobody minds.
A Baseline meets a Kicker, and suddenly there's a hill somebody has to die on.
Pigeons are …
… sinister
36 Baselines × 36 Kickers ~ over 1,200 motions before you even touch the 18 optional Twist cards.
A free, playable browser version: deal a motion, draw your side and make your case against the clock. Nothing to install ~ it runs right on your phone. The box is coming; the arguing doesn't have to wait.
No sign-up, nothing to install. The box is coming ~ the arguing doesn’t have to wait.
No board, no trivia, no reading the manual aloud. Just cards, a clock, and nerve.
Flip a Baseline and Kicker card. Together they make the debate: “Small talk is… an art form.” Roles of FOR, AGAINST & MODERATOR are then randomly drawn, not chosen.
Flip a Twist if the table wants a curveball ~ they're optional. Then FOR opens, and it's thirty seconds a turn until the clock has run 30–30–30–30.
The moderator calls it. Lose the debate, and you lose one of your three lives. The last two standing contest the final ~ and nothing feels like winning it.


At the table ~ somebody's about to lose gloriously
We used to argue for the pleasure of it ~ Greeks in the agora, monks in monastery courtyards, families around long tables. Somewhere between the comment section and the algorithm, disagreement stopped being play and became war. This box is a small, beautiful correction.
In an age happy to do your thinking for you, forming a position and holding it ~ out loud, under a clock, against a friend on good form ~ may be the most human skill left. This game trains it without ever once feeling like training.
You'll be handed positions you would never choose, and discover ~ a little unnervingly ~ that you can make them sing. It breeds a rare kind of humility. Anyone who has argued brilliantly on behalf of beige understands that opinions are made, not given.
Understudy, Whisper, Detective Mode ~ the Twists at large
Fine ~ we'll keep arguing. It's rather the point.
We've never had more machines willing to think for us ~ and never needed our own wit more. Beg to Differ is a workout for the one intelligence you can't outsource: forming a view, on your feet, in front of people you like.
The dominant sport of our era is asserting one truth over everyone else's. This game plays the opposite way: you're handed a side, you argue it with everything you've got, and you discover most positions are more defensible ~ and funnier ~ than they look.
Headphones off, screens down, chairs pulled in ~ a licence to come back into the room. Eyeball to eyeball, argued out loud, with someone close enough to laugh at you. Turns out difference doesn't divide a table ~ it's what keeps everyone interested in each other. It's the oldest social technology we have.
The Greeks debated in the agora for the joy of it. Tibetan monks still clap their arguments home in monastery courtyards. Debate was play, philosophy and theatre long before it became televised warfare. We're returning it to the living room.
Most party games are designed to be shoved in a cupboard. This one is designed like an object you'd actually choose: a magnetic-closure box, gradients that catch the light in spot UV, a proper thirty-second timer, a printed cotton draw bag. If it never left your coffee table, we'd understand. But it will.
Recall, framing, rebuttal, timing ~ every round is a full workout for the thinking muscles, finished before the sand runs out. Play often and notice yourself getting quicker everywhere else: meetings, dinners, difficult relatives.
A post-truth world is one where asserting has replaced reasoning. But truth was never meant to sit still ~ it gets tested, contested, argued into better shape. That's how it earns its keep, and how we build something closer to the world we actually want.
You already debate daily ~ in the car, in the shower, at 2am against opponents who aren't there and never concede. Bring it to the table instead. Alone, it's called muttering. Together, it's called sport ~ and you can finally, officially, win.
“I love passionately arguing with friends so this game was very enjoyable and not at all predictable.”
“The quietest person at the table gave a sixty-second defence of queuing that got a standing ovation. This game finds people.”
“It looks like something from a design store and plays like beautiful chaos. Losing was the funniest part of my week.”
The whole game, walked through on video.
Each Party or Family Edition contains 36 Baseline cards, 36 Kicker cards, 18 optional Twist cards, nine role/audience tokens, a printed cotton draw bag, a 30-second timer, a How to Play guide and a magnetic-closure box.
Combine a Baseline card and a Kicker card to create an unexpected motion (“Pigeons are… sinister”). Players are assigned FOR or AGAINST and have 30 seconds to make their case. A moderator listens, challenges the arguments and decides who argued it best. Or watch the three-minute video.
No. Twists are completely optional. Add them when your group wants another layer of unpredictability, or leave them out for a faster, simpler game.
Beg to Differ is designed for 3–9 players. A game can last five minutes or continue for an entire evening, depending on how many rounds you want to play.
Party Edition is designed for ages 15+ and has the sharper, more adult set of prompts. Family Edition is designed for ages 8+ and works across generations without talking down to younger players.
Soon ~ we’re launching direct, right here. The game is finished and in production now. Join the list and you’ll hear the moment orders open, before anyone else.
The first editions are in production now. Party and Family Editions are expected to begin arriving from late December 2026 into January 2027. These are estimates rather than promises ~ we’ll keep the list posted as the games move through production and shipping.
Yes. There’s a free playable browser version ~ no sign-up, nothing to install. Play it now, then send it to someone opinionated.
First word when orders open, delivery updates and occasional Beg to Differ news ~ a few emails, each worth opening. Joining the list doesn’t reserve a game or guarantee special pricing, and you can unsubscribe at any time.
Join the list ~ you’ll hear first when orders open.
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