Family
Ages 8+Silly and safe for all ages. Ten-year-olds beat their parents regularly. Nobody minds.
A game of perspective, wit and persuasion.
First access when the Kickstarter opens · Early signups get ‘special’ privileges. No spam, a few emails that matter
A Baseline meets a Kicker, and suddenly there's a hill somebody has to die on.
Pigeons are …
… sinister
36 Baselines × 36 Kickers and 18 Twist cards ~ over 1,200 motions before you even touch the Twist deck.
A box full of beautiful arguments
No board, no trivia, no reading the manual aloud. Just cards, a clock, and nerve.
Flip a Baseline and Kicker card. Together they make the debate: “Small talk is… an art form.” Roles of FOR, AGAINST & MODERATOR are then randomly drawn, not chosen.
Flip a Twist to throw the curveball, then get ready to play ~ FOR opens, then thirty seconds a turn until the clock has run 30–30–30–30.
The moderator calls it. Lose the debate, and you lose one of your three lives. The last two standing contest the final ~ and nothing feels like winning it.


At the table ~ somebody's about to lose gloriously
We used to argue for the pleasure of it ~ Greeks in the agora, monks in monastery courtyards, families around long tables. Somewhere between the comment section and the algorithm, disagreement stopped being play and became war. This box is a small, beautiful correction.
In an age happy to do your thinking for you, forming a position and holding it ~ out loud, under a clock, against a friend on good form ~ may be the most human skill left. This game trains it without ever once feeling like training.
You'll be handed positions you would never choose, and discover ~ a little unnervingly ~ that you can make them sing. It breeds a rare kind of humility. Anyone who has argued brilliantly on behalf of beige understands that opinions are made, not given.
Understudy, Whisper, Detective Mode ~ the Twists at large
Fine ~ we'll keep arguing. It's rather the point.
We've never had more machines willing to think for us ~ and never needed our own wit more. Beg to Differ is a workout for the one intelligence you can't outsource: forming a view, on your feet, in front of people you like.
The dominant sport of our era is asserting one truth over everyone else's. This game plays the opposite way: you're handed a side, you argue it with everything you've got, and you discover most positions are more defensible ~ and funnier ~ than they look.
Headphones off, screens down, chairs pulled in ~ a licence to come back into the room. Eyeball to eyeball, argued out loud, with someone close enough to laugh at you. Turns out difference doesn't divide a table ~ it's what keeps everyone interested in each other. It's the oldest social technology we have.
The Greeks debated in the agora for the joy of it. Tibetan monks still clap their arguments home in monastery courtyards. Debate was play, philosophy and theatre long before it became televised warfare. We're returning it to the living room.
Most party games are designed to be shoved in a cupboard. This one is designed like an object you'd actually choose: a cloth-textured book-box, foil-stamped gradients, a proper sand timer, an embossed marker bag. If it never left your coffee table, we'd understand. But it will.
Recall, framing, rebuttal, timing ~ every round is a full workout for the thinking muscles, finished before the sand runs out. Play often and notice yourself getting quicker everywhere else: meetings, dinners, difficult relatives.
A post-truth world is one where asserting has replaced reasoning. But truth was never meant to sit still ~ it gets tested, contested, argued into better shape. That's how it earns its keep, and how we build something closer to the world we actually want.
You already debate daily ~ in the car, in the shower, at 2am against opponents who aren't there and never concede. Bring it to the table instead. Alone, it's called muttering. Together, it's called sport ~ and you can finally, officially, win.
Same rules, very different evenings. Pick your room.
Silly and safe for all ages. Ten-year-olds beat their parents regularly. Nobody minds.
Playful, random and gloriously loud ~ the edition most evenings call for.
Weird, abstract and genuinely challenging ~ for big brains and bigger claims.
“We started with ‘cereal is a soup’ and somehow ended in genuine philosophy. I want it to happen again.”
“The quietest person at the table gave a sixty-second defence of queuing that got a standing ovation. This game finds people.”
“It looks like something from a design store and plays like beautiful chaos. Losing was the funniest part of my week.”
36 Baseline cards, 36 Kicker cards and 18 Twist cards, a thirty-second sand timer, a marker bag with markers, and the rules ~ all inside a book-box with a magnetic clasp.
Flip a Baseline, flip a Kicker ~ together they make the motion (“Pigeons are… sinister”). FOR, AGAINST and MODERATOR are then drawn at random, not chosen. Flip a Twist for the curveball, take thirty seconds to prepare, then FOR opens and the clock runs 30–30–30–30. The moderator calls it. Everyone starts with three lives ~ lose the debate, and you lose one. The last two standing contest the final.
Eighteen ways to bend the format: banned words, required words, mid-debate player swaps, make-your-own-rules, and upside-down rounds where you have to lose the debate to win it. Advanced tables add the raising dice ~ double the stakes, backgammon-style.
Best from three players (two debaters and a moderator) up to about ten. Two players works as head-to-head training. A game runs fifteen minutes to a very loud hour.
We're launching with three. Party is the flagship ~ playful, random and loud. Family is silly and safe for all ages. Genius is weird, abstract and genuinely challenging. All three arrive on Kickstarter together.
Soon ~ and the list hears first. Early-bird pricing is limited and goes to subscribers before anyone else, which is precisely why the email box exists.
Several things: first notice the moment we go live, including special early-in deals and offers. A handful of emails, each worth opening.
Join the launch list ~ first through the door when the Kickstarter opens.
First access · early-bird price · no spam, ever